Thursday, July 19, 2018

Lots of Fun with Numberella

While wandering around the expo at ISTE, I stumbled upon a board game. A board game, at a technology conference. A longtime lover of board games, I was immediately intrigued. Numberella is a game designed to increase skill level and engagement in mathematics. I watched for a while and eventually played. In just a few minutes, I was hooked.

Numberella has two basic ways to play. For players that are evenly matched, the game is pretty straightforward. Players, in turn, roll dice, choose cards, and questions or follow directions. Correct responses earn ANT coins. After a certain amount of time, the person with the most coins wins. When players are unevenly matched, other elements of strategy and luck are introduced so that players who struggle with math can still outwit and outlast others. By including "fortune cards" and "magic," the winner will not necessarily be the student with the strongest math skills. This built-in differentiation levels the playing field to help build confidence and determination. The game is available in three levels, so it provides practice for students at various levels from second grade through early high school.

Questions on the cards in the game are varied in style. Take a look at a couple of examples:


The small but mighty rule book includes teaching tips. One of the Fortune cards allows a player to hijack another player's turn. The teaching tips suggest that a teacher use this if they see a student really struggling so it can "take the heat off" the student and save the embarrassment of not knowing. The teacher can hijack the turn and explain how to solve, teaching a mini-lesson during the game. Or intervene in whatever way makes sense. I love the idea that the teacher is playing the game! Another tip is about time. Turns can be timed, but the teaching tips indicate that timed turns should only be used when players are very confident. The game also includes some DIY cards so teachers or students can create their own challenges.

When I sat down to play at ISTE, I had no idea about the educational nuances. It just looked like a fun game. Numberella was designed by Alexander Newberry and has a delightful British vibe. Lose a turn is called "Miss-a-go;" quirky characters adorn the game cards and box and create a charming backstory for the game. 

So what was this board game doing at the educational technology camp? There is an app that accompanies it. With the app, teachers can track student progress, create leagues and houses (because British!), have a leaderboard and more. In fact, Numberella has initiated a launch challenge via Twitter and the app. Teachers are competing for a chance at winning some free sets of the game and our progress is being tracked in the app. Wish me luck. I am currently in fourth place.

I already had a post in the queue for this clever game, but this was the perfect time to make it live because I am taking Numberella with me to TMathC this week. My new friends at Numberella donated the game so it could be played by amazing math teachers this week at camp. Thanks, Numberella. We are grateful!

2 comments:

  1. Thanks so much Amy for this great blog - we love that you're enjoying Numberella and excited about you showing it at the TMathC this week. Good luck in the Launch Challenge! Alex

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  2. Are all of the challenge cards arithmetic fact recall? Is there a strategic component to the game?

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